![]() – New version of map wtest4 with major changes. – New version of map wdm1 with major changes. – New announcer sounds by DJ Wheat of iTG. – Floats, instead of integers, are now used on server side for calculating – Spawning is no longer forced to specific time, but inside certain timeframe. – Many weapons have been tweaked in one way or another. – Many UI changes, especially to the internal serverbrowser. This makes projectile weapons feel more solid. – Make projectiles appear little ahead of the player instead of right in front – Changing gametype doesn’t require a map restart anymore. – Race gametype has many new improvements. – Pointing teammate now shows their health and armor status. – Ability to show player names next to their models. – Support for BattlEye anti-cheat engine (more information on ). – Error screen when getting disconnected from server or when connection fails. – New font system allowing the use of different fonts/sizes. – Possibility to force enemies and team mates to use predefined models and – Ability to use custom colors for all the player models. – Map downloading both from game server and from web servers. – Voicecommands with headicons to communicate with your teammates and opponents Alors si vous n’avez pas encore essayé : foncez ! ![]() Il y a une petite communauté en place, suffisante pour trouver un adversaire à à peu près n’importe quelle heure et généralement prête à expliquer aux débutants comment s’y prendre. Pour le reste, c’est toujours un gameplay ultra rapide et nerveux largement inspiré de Quakeworld et CPMA, mais avec d’importants ajouts, surtout au niveau des physiques. Parmi l’immense liste des ajouts, on retiendra surtout une nouvelle arme (inspirée du Shaft des Quake) et une refonte de la gestion des armures. La très attendue version 0.08 de Warsow s’est progressivement transformée en 0.1 au fur et à mesure que les features (et les retards) s’accumulaient, jusqu’à finamlement sortir aujourd’hui.
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