Modular code design (via DLLs) allows swapping out of core components for easy upgrading or code replacement.Graphics performance measurement tools built into the engine.Internal context sensitive performance monitoring system.Easily and quickly derive new entities from existing base classes All code written in C/C++ using Visual Studio.Many widgets/controls (e.g., buttons, treeview, html control…).VGUI - Valve's custom GUI interface mimics most of the Windows controls but is rendered using the Source engine for both in game and out of game uniform UI display.Players can filter and sort server lists in order to speed up the display and selection of a server. Server browser - Displays all active game servers and allows a player to choose which one to participate on.Pre-authored distance variant encoded waves.Pre-authored Doppler effect encoded waves.Support for audio streaming on any wave.MP3 decompression (requires Miles license).16-bit 44KHz, stereo wave data with all features.Automatic DSP based on environmental geometry.7.1, 5.1 surround sound, 4 speaker surround.Battle AI allows squads of AI characters to operate together, know when to advance, retreat, lay cover fire, etc.AI relationships determine friend/foe status of other entities.AI senses things using sight, sound, and smell.Sophisticated navigation: characters that run, fly, jump, crouch, climb stairs and ladders, and burrow underground.I/O system allows level designers to control AI. ![]() Hovercraft support for cheaper simulation.Multiple players in a vehicle in multiplayer. ![]() Individually tunable parameters such as horsepower, gearing, max speed, shift speed, tire material, tire friction, spring tension/dampening, etc.Realistic leaning during acceleration/deceleration and turning.Realistic suspensions with springs on each wheel.Ropes/cables, machines, constraint systems, ragdoll physics. ![]()
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